BUILDERS CREATE · WRECKERS DESTROY

Wreck Forge level editor

Build a playable construct directly in the browser. Place square industrial materials one click at a time, define a valid objective, complete your own test run and publish it to Wreckyard.

Wreck Forge editor with tool palette, level grid and properties

FROM EMPTY GRID TO PUBLIC LEVEL

Build, test, publish

Place blocks

Select a material and click a cell. Each click performs one deliberate placement, so moving the pointer does not accidentally paint across the grid.

Shape the construct

Use the 18×10 grid to create a readable image, mechanical route, armored target or compact boss-like silhouette.

Validate the draft

Wreck Forge checks the format, launch space, target objective, object bounds and other structural rules before a public test.

Complete the level

A Builder must wreck the current draft in the real simulation before publication is enabled.

Publish to Wreckyard

Signed-in Builders can publish a bounded payload. Wreckers see the actual layout preview rather than unrelated cover art.

INDUSTRIAL CONSTRUCTION KIT

Materials with readable behavior

STANDARD

Basic target

The foundation of most shapes: clear, destructible and easy to read.

ARMORED

Multi-hit plate

Survives more than one impact and gains visible cracks before destruction.

EXPLOSIVE

Chain reaction

Rewards deliberate routing through tightly connected groups.

ELECTRIC

Linked energy

Signals a hazardous or reactive module within the construct.

REPLICATOR

Rebuilding module

Late-game logic may restore bounded neighboring targets over time.

WALL

Indestructible route

Creates a labyrinth, protected channel or narrow skill-shot opening.

NO IMPOSSIBLE JUNK

Validation before reach

Publication is not a raw file upload. Level data uses a versioned, bounded JSON contract and is normalized before it reaches gameplay.

Validation cannot mathematically prove every possible shot sequence, but it rejects obvious structural failures and requires the Builder to complete the current draft. That combination keeps Wreckyard closer to playable arcade content than an unfiltered pixel dump.

THE BUILDER/WRECKER LOOP

Build something worth destroying

Published levels can collect plays, completions, clear-rate data, likes, favorites and comments. Wreckers may follow the Builder, while the Builder receives account-backed signals when the level is completed or appreciated.