WRECKBALL.US
ORBITAL GARAGE · LEVEL 01
FIRST IMPACT
Wreck everything. Keep the ball alive.
PHONE / TABLETROTATE TO LANDSCAPE BEFORE PLAY
GAME SETTINGS
SALVAGE SECURED
EARNED IN COMBAT · NO RANDOM REROLLARENA CLEARED · CHOOSE YOUR NEXT MUTATION
ONE CHOICE · NO REROLL · SAME WEEKLY CIRCUIT FOR EVERY WRECKERCONNECT WRECKER ID TO CLAIM A RIOT RANK.
A/D OR ←/→ · MOUSE/TOUCH · SPACE — LAUNCH · P — PAUSE
WRECKPEDIA
KEEP IT ALIVE. BREAK THE TARGET.
Move the paddle, launch manually and keep every ball above the lower edge.
A/D, arrow keys, mouse, touch or phone tilt control the paddle.
Space, click or touch release launches the waiting ball. New arenas never launch it for you.
Destroy all required targets. Boss armor must fall before the exposed core can take damage.
A missed last ball costs one HP. The damaged field stays exactly as you left it.
Rapid destruction builds Combo, awards Scrap and drops Skill Rewards at ×8, ×16 and ×24.
Keep destroying without losing the ball to climb ×2, ×4, ×8, Overdrive and Total Wreck.
CATCH THEM WITH THE PADDLE
Combat pickups increase Mastery slowly from L1 to L5. Purchased contracts grant power, but no Mastery XP.
Adds extra balls. Higher Mastery increases the ball limit and number created.
Temporarily widens the paddle. Higher Mastery makes it wider and lasts longer.
Passes through targets instead of bouncing. Higher Mastery extends its duration.
Deals increased impact damage. Higher Mastery increases damage and duration.
A bottom safety field returns the last missed ball. Higher Mastery adds charges.
Opens paddle cannons. Higher Mastery improves firing rate, power and duration.
Catches the ball on contact and holds it until Space, click or touch. Higher Mastery extends catch time.
ONE FRAME. ONE BOUNDED PASSIVE.
All frames are earnable through level milestones or can be unlocked early with Scrap. Daily Wreck standardizes the loadout.
Balanced width, speed and rebound control.
Maintains a smaller permanent attraction field.
Built-in cannons fire at a controlled cadence.
Improves Multiball capacity and creates an extra split.
Blocks one enemy projectile per arena.
Recalls one missed last ball per arena.
CHOOSE THE PHYSICS OF YOUR RUN
Cores are gameplay choices, not paid power. Every core is earnable and standardized modes use Classic.
Predictable speed, clean rebounds and full control.
Moves slower but inflicts double structural damage.
Creates a limited clone after a sustained hit sequence.
READ THE MATERIAL BEFORE IMPACT
Shape, frame and internal symbol matter. Important target states never rely on color alone.
Glossy single-hit structural module.
Survives multiple impacts; visible damage shows remaining strength.
Detonates nearby modules and can start a chain reaction.
Conducts destructive energy across connected targets.
Late replicator cores rebuild a limited number of destroyed modules over time.
Indestructible labyrinth geometry. It reflects every ball, including Piercing, and is never part of the target count.
Protected by armor plates. Destroy the armor, then strike the exposed core to win.
PLAY LONG OR UNLOCK EARLY
Everything affecting casual gameplay can be earned through play. Purchases shorten the route but do not improve ranked power.
Earned from destruction, combos, records and milestones. Spent on Boost contracts and early loadout unlocks.
Fire, Shield and Triple Ball purchases activate at arena start and persist for three levels.
Magnetic Lab, Shield Vault and Split Rift unlock starting mods by victory—or earlier for Scrap.
Clearing its branch upgrades a bought mod to Earned. A clean ×16 clear can raise it to Proven.
Only bonuses caught during play grant Mastery. Levels improve duration, capacity, range, width or firepower.
Major checkpoints grant Scrap, a three-level power contract and sometimes HP.
RECORD CENTER
LOCAL PERSONAL BESTS · OPEN GLOBAL OR USE RANK ON ANY CLEARED ARENA
| LEVEL | FASTEST | BEST SCORE | MAX COMBO | BALL LOSSES | CLEARS | HALL |
|---|
Wreck your first construct to activate the board.
ACHIEVEMENTS
EVERY GOAL IS EARNED THROUGH PLAY · SCRAP REWARDS ARE GRANTED ONCE
WRECK FORGE
Use the arrow keys to move between cells. Press Space or Enter to place the selected material.
DRAW AT LEAST ONE TARGET · WALLS DO NOT COUNT AS TARGETS
WRECKYARD
LOADING THINGS TO WRECK…
NOTHING TO WRECK YET. BUILD THE FIRST LEVEL.
WRECK SHOP
GAMEPLAY LOADOUTS ARE ALWAYS EARNABLE. COSMETICS CHANGE ONLY THE LOOK. DAILY WRECK AND RANKED PVP USE THE STANDARD CLASSIC LOADOUT.
BALL CORES
PADDLE CHASSIS
COSMETICS
FULL IMPACT
Premium cabinet, expanded statistics and future official packs. Core play, Wreckyard and competitive power stay available to everyone.
SELECT A LOADOUT OR COSMETIC. OWNED ITEMS FOLLOW YOUR WRECKER ID CLOUD SAVE.
WRECKER ID
Checking cloud availability. Offline play always remains available.
WRECK FEED
NOTHING TO REPORT YET. BUILD SOMETHING WORTH WRECKING.
YOUR DAMAGE
HIGH SCORE
No connected Wrecker has posted a result here yet.
WRECKER PROFILE
LOADING WRECKER PROFILE…
LAST RUNS
No public run history yet. New completed arenas will appear here.
